thats right this is two different images about huzzah

This is my first game ever.
(Except for an offbrand dinosaur game I made 4 school)

I've put well over 1000 hours into this project and I'm super excited about it.
I started developing it sometime around September of 2024 and started drawing concept art for it only a month earlier.

As of writing this, this is a solo project. All of the writing, coding and spriting was done by me and I hope I that playing Huzzah will bring others the joy I experience while making it.

me

Huzzah is an action/adventure with a variety of charming folk, intimidating foes and stuff to grab.

Upgrade weapons and modify/infuse them to overcome greater threats!

Meet and help folk all across the land!

Explore varied areas and surpass dangers and puzzles for treasure!

Modify your gear, items and strategy to overcome foes!

Retrieve the king's daughter from his ex-wife for his week with her!

Some cool features
Party members
Unique combat system
Parrying
Funny jokes :D
Top down adventuring
Build customization
Enemy classes and types
Colorful cast of characters
Skeletons D:
Tools for exploring
Non-XP based level ups
7ish bosses (currently planned)
3 major areas

Some of my inspirations
Undertale/Deltarune
Punch Out!
Earthbound
Dark Souls
Adventure Time
A Link to the Past
Shovel Knight
Hollow Knight/Silksong
Terraria
Metal Pipe RPG
(No joke actually inspired the entire project)
Muppets

Current development state/plan
Currently I think Huzzah will release sometime near the end of 2027.

I have done most of the systems I currently want added (though they still have a few kinks)
So, the bulk of what's left is making sprites, sfx, music, areas and dialogue.

I'll likely hire a few people to help me but I'll do that AFTER my kickstarter
(Which will be linked on the big KICKSTARTER button once it's up)

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