This is a lil gallery of some low spoiler concept art.
Well, that + my yapping about the art.
All concept art shown is drawn by me. The oldest of which was drawn around September 2024.
Most of it was done in my sketchbook, all made with care and freewill.
(AI should go back to hell where it came from)

This the main character of Huzzah!
Early on they were called Pro Tagonist but has now been titled either "The Knight" or "???".
They're a silent hero who wants friends and to fit in, but they'll need to work for it.

This is a rival character. His name is Sylvus.
He is a prideful warrior who, despite being familiar with defeat, is confident in his abilities.
He is bigger and stronger than The Knight, but can be defeated. Every time he stands in your way, it is not hopeless.

This is an animation of the two having duel, that I made for class.
Making it kinda hurt my hand.
At this point of development, wands were planned to be added. They would have been an item that causes the effects of an infusion instantly, that can be used once per rest.
The Knight is also shown using the gust infusion, though it works much, much differently now.
For how little experience I had at the time, it came out quite well.

This is The King and his royal guard.
He's a rich old guy who does rich old guy stuff.
(Except being on a certain list)
His guards don't do much aside from well, guard, so he hires people like you to escort his daughter from her mother's.

This is The Witch/The King's ex/the bad guy.
Well, she's not actually bad. She's just kinda mean.
...and so desperate to have a good relationship with her daughter that she locks her away to have her longer.
The princess prefers the rich life over the magical one.

This is your party. Ooder (on the right) heals and Ramiro (on the left) defends.
Ooder is an ambitious travelling magician and Ramiro is a heroic paladin.
None of them are exactly the same, but they work as one and cover eachother's weaknesses.

These are the tools you use to get aound.
The hook pulls you around, the wings launch you forwards and the hook claws let you climb rough walls.
Once obtained, several routes you couldn't pass before can now be accessed for goodies and such!

This is some equipable gear.
Armor is a scrapped concept but weapons are still here.
You can choose between quick daggers, a heavy halberd and the balanced sword/shield.
Each weapon comes from another kingdom, dead or foreign.

This is a super old map, the first one I drew.
The layouts been jumbled around quite a bit, so it's nice to look back.
You used to be able to get to the desert straight away, without any sort of skill check!
IDK if fast travel was planned either?

This is a newer map for the beggining area.
It's on seperate sheets of paper so it looks super scuffed.
(No thanks to my photoshop "skills" of course)
It was fun to draw the map at an angle like this.
Which I definetly needed to endure the most boring classes ever.
Since then, I've updated the map again.
The field area is a bit smaller, but I feel like in never needed to be this big anyway.
So it's fine.

This is The Chef/Partite.
They handle level ups and talking in poorly done accents.
They used to live in Swarsion but came to the surface, as the underground was too dirty for soup.
HATES the health inspectors.

This is The Blacksmith!
She handles all weapon upgrades and modification. Though, she no longer makes weapons.
Shes like a BIG brother, who pokes fun at everyone but clearly loves them. EXCEPT for the Innkeeper. He's not invited.

This is the Hypnotist.
I had a super cool idea for a skeleton that swings their head like a pendulum, so boom.
They can re-spec your stats.
Below them is two brothers who help you fast travel via trebuchet (I may re-design them)

This is the scummy Innkeeper.
He's a yucky, gross greedy guy who raised my rent 5000 times in a row.
Below him is The Peddler, they sell items while looking mightly suspicious.