Huzzah! dev updates

Occasionally I will post updates about Huzzah!'s development.

Things from big advancements to "I added a button" will be posted here.

Though it's not unlikely that i'll forget to update for a month or two.

DAY ONE-OCTOBER 2025

Added chef/level ups.

Removed left/right blocking and added left/right dodging.

Added companions.

Added the Mound(area)

Made the Mound boss.

Added grappling hook and boot wings.

Added early stages of Locora Woods(area)

Added weapon modding system.

Gave Blacksmith, Innkeeper and Chef more dialogue.

Ate a cinnamon roll.

Added weapon upgrading and qwartz.

Completed companion combat rework.

NOVEMBER 2025

I got my computer fixed!!! That should even out whatever Thanksgiving does to my sanity.


I added place holder animations for weapon types.

Sketches of early to mid game maps

Fixed a critical star glitch.

Made losing in combat put you to your last checkpoint.

Made it so a mod cannot be applied twice to the same weapon.

Added damage and stamina consumption values for said weapons.

DECEMBER 2025

I am glad the year is over. Three more 2 go :D


Minorly improved quest function.

Re-sprited blacksmith.

Sprited the tail I forgot on the blacksmith.

Added an "equipped" graphic in the gear menu to show what weapon you're using.

Added qwartz and food tickets to key items while a player has more than zero.

Added a scrap mod option to remove a mod from a slot without replacing it.

I had some ramen that tasted like an aging.

I added the peddler to the beggining town/hub.

I added a pop-up while forging to tell you what mods a weapon slot has.

Place holder

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