Occasionally I will post updates about Huzzah!'s development.
Things from big advancements to "I added a button" will be posted here.
Though it's not unlikely that i'll forget to update for a month or two.
Added basic movement
Added rolling
Added other things that were so long ago I cannot remember.
Added chef/level ups.
Removed left/right blocking and added left/right dodging.
Added companions.
Added the Mound(area)
Made the Mound boss.
Added grappling hook and boot wings.
Added early stages of Locora Woods(area)
Added weapon modding system.
Gave Blacksmith, Innkeeper and Chef more dialogue.
Ate a cinnamon roll.
Added weapon upgrading and qwartz.
Completed companion combat rework.
I added place holder animations for weapon types.
Sketches of early to mid game maps.
Fixed a critical star glitch.
Made losing in combat put you to your last checkpoint.
Made it so a mod cannot be applied twice to the same weapon.
Added damage and stamina consumption values for said weapons.
Minorly improved quest function.
Re-sprited blacksmith.
Sprited the tail I forgot on the blacksmith.
Added an "equipped" graphic in the gear menu to show what weapon you're using.
Added qwartz and food tickets to key items while a player has more than zero.
Added a scrap mod option to remove a mod from a slot without replacing it.
I had some cup noodles that tasted like aging.
I added the peddler to the beggining town/hub.
I added a pop-up while forging to tell you what mods a weapon slot has.
Improved level up code
Changed inventory icon backgrounds to a pinkish purple
I got two closing shifts in a row at my j*b where I w*rk for m*ney to buy things with the m*ney I get from my j*b where I w*rk.
I moved the Lazy Knight NPC in the way of the player so they are much harder to miss.
Attacking a blocking enemy now costs stamina an amount based off your attack damage instead of 5.
Respecing has been added!
Moved the party option higher up in the inventory and tied it into equipment.
Removed gear menu option due to overlapping purpose with party equip menu.
Wrote self inspection text for different areas and HP levels.
Wrote what items each shop has.
Drew concept art for companion text portraits.
I have added a blanket to the music box to make it more visible.
I added the song bird (puts up to three effects on player)
Text boxes pause combat while active now.
Added the battle lens (gives hints on how to beat enemies)
Optimized the blocking code.
Blocking now takes stamina based on an enemies attack damage instead of 5.
I sped up dodging animations.
Made it so you can swap between battle lens and songbird in fights.
I added an enemy counterattack move.
Fixed a glitch that let you block endlessly.
Added equipping tunes to the songbird.
Added a collected money display at the end of fights.
Nerfed enemy support class healing.
I changed tanks to be only able to defend one ally at a time.
I added a combat tutorial that triggers during the triplets fight.
I added a tutorial that teaches you how to use Ooder.
Changed the dash item to trigger as soon as it is able to.
Resprited Ramiro's, Ooder's and the Knight's overworld sprites.
Fixed a glitch that caused the knight to block wrong if Ramiro was recently used.
Added the foundation of Locora Woods and the East field.
Added the foundation of Giant's steps area.
Fixed a glitch that caused the player to do a hurt animation at the start of a fight if they don't have max hp.
Added the fire infusion.
Added the water infusion.
Added the air infusion.
Revamped some knight sprites.
I changed what Ramiro's special ability does.
Added a in game way to equip fusions.
I made Ooder and Ramiro sit down with you at music boxes.
Fixed some blocking glitches related to Ramiro.
Changed leveling to represent new system
Fixed weapon +1+2+3+4+5 glitch
Fixed directional issues in basic attack func
Fixed left/right tank enemy related glitches
Added boom-aid mod
Fixed Ooder healing even if hit
Changed health/stamina displays
Made resting restore the grease jar
Added the adrenaline mod
Added the thorns mod
Added the script mod
Added the training dummy to Bayleaf
Gave the peddler a portrait
Fixed defender depth when defending right enemy
Fixed a tank related crash
Lower enemy sprites in fights
Update knight defeat sprite
Work on enemy hurt animation mechanics
Add Ooder being added to party sequence
Add what happens if you lose the Ooder intro fight
Fix stupid fuck you guy glitch
Add shady salesman
Sprite tavern ext
Sprite inn ext
Add Ooder duck animation
Remove directional dodges
Change how food tickets/qwartz is displayed